
The second shot is a gliding shot. I tried to bind the character to a certain trajectory to achieve a smooth effect. The overall sense of time and space was also good. That’s how it was done.
The problem I encountered was that after completing this gliding sequence and removing the character’s rigging and curve bindings, there would be a misalignment. I couldn’t solve this issue, so I had to create another scene to do the following animations.

Before this, there was the scene of Spider-Man releasing spider silk. This animation was inspired by a shot from a previous video. I thought it was extremely cool, and so I made it.
