Category: 1.2 animation in maya
Week8:Body Mechanics plan
The foundation of animation is body mechanics, and a good animation is not possible without an understanding of body mechanics and movement.
I took a video reference of a frustrated sit down
plan

2d plan in maya
In the first stage, I did not properly deal with the relationship between the ankle and the front of the foot leading to the phenomenon of sliding. After class, I studied the binding and found the right way to handle the sliding.
Throughout the cycle I found that there were still some problems with the movement of my knee
Week6:Walk cycle animation
There are three key postures in the walking cycle.Key poses: In a walk these would be your contact poses.Breakdowns: The passing position between your key poses.Extremes: These are the highest and lowest points of the walk.

I followed the teaching video and keyframe to make the blocking of the walking animation
Week5:Walks and weight

a balanced pose

Week4:Polish tail animation
Add displacement and rotation to the tail animation to make the S-shaped curve of the tail smoother and look more natural
The tail animation has been optimised for blocking.
Keep working on my technique. I’d like to make a more complex tail animation.
Week3:Ball with tail
Observing the shaking of a squirrel’s tail helps to understand the patterns of tail movement
I animated the tail based on reference and laws
Learn the twelve principles of animation and use one of these principles to follow the animation of a pendulum.

The use of following overlaps quickly makes a pendulum movement the difficulty is the wobble at the end of the pendulum and when it is about to stop
I made an animation of a ball falling from a height and then bouncing up and based on a couple of youtube videos I drew the trajectory of the ball and analyzed the physics of it through careful observation.
