Categories
Design for Animation, Narrative Structures and Film Language

Week3:Conceptual Abstraction

This term relates to the abstraction and juxtaposition of narrative structures or storytelling tools, traditional cannons, and communicative vehicles. These approaches question and build film language, challenge perception and exploit semiotics metaphor and symbolism.

The arrangement or contrast of formal elements evokes sensory and emotional reactions. In mainstream cinema, their application may be subtle or hidden, whereas in abstract works, these elements are often openly and unapologetically displayed.

From Hollywood’s silent era to Surrealism, and from children’s stories to Expressionism, the absence of dialogue as a primary tool for narrative or thematic development challenges creators to rely on gesture, performance, cinematic techniques, special effects, and alternative audio elements to convey meaning.

Categories
1.2 animation in maya

Week4:Polish tail animation

Add displacement and rotation to the tail animation to make the S-shaped curve of the tail smoother and look more natural

The tail animation has been optimised for blocking.

Keep working on my technique. I’d like to make a more complex tail animation.

Categories
1.2 animation in maya

Week3:Ball with tail

Observing the shaking of a squirrel’s tail helps to understand the patterns of tail movement

I animated the tail based on reference and laws

Categories
Design for Animation, Narrative Structures and Film Language

Week2:Visual Language and Cultural Contexts

Animation was starting to catch the eye of the modernist movements who stated

‘cartoons—which rebuff so ferociously painterly realism and filmic naturalism—are set-in a universe of transformation, overturning and provisionally’.

The ‘cartoon’ provides the experimental artists with anew realm to explore abstraction, geometric forms, flatness and space, non-linear time, logic and the illogical, many dropping their paintbrushes in favour of animation. (Malovich geo over figure)

In terms of art, form refers to objects that are 3-Dimensional, or have length, width, and height.  The world we live in made up almost entirely of forms. As artists, we must have a strong understanding of form and how to create the illusion of form in drawings and paintings.

Color is the element of the art that refers to reflected light.  Color theory is defined as a theory because it cannot be proved. Theories are generally accepted, despite the fact that they cannot be proven. Laws are accepted because they can be proven. 

There are volumes and volumes of information available about color.  This page, while thorough, will present color theory in an “easy to understand” fashion. It is an exciting, ever-changing science.  Color has an affect over how we feel about objects, how we behave, and how our bodies react to circumstances. 

Many new artists overlook the importance of creating space in a drawing or painting.  The result usually looks flat or objects can appear to be floating.  Luckily, however, creating space in an artwork is very simple to accomplish and there are a number of ways to it.

Texture refers to the way an object feels to the touch or looks as it may feel if it were touched.  Texture is one of the seven elements of art.  Understanding it fully will lead to stronger drawings and paintings. 

In terms of art, line is considered to be a moving dot.  It has an endless number of uses in the creation of art.

Line can control an viewer’s eye.  It can describe edges.  It can indicate form as well as movement.  It can also indicate value and a light source in drawing.

When line is used for value or shading, we most typically see it used in the form of hatching or cross hatching. Although these are arguably the most common forms of using line for adding value, there is an endless number of ways that it can be used.

We typically think of a shape as a closed contour.  So, if you take a line and enclose it, then you will have created a shape. Shapes can play important roles in the creation of art.  They help to create complex drawings and paintings, affect composition, and contribute to the balance within a work.

Categories
Design for Animation, Narrative Structures and Film Language

Week1:Unit introduction

Understand the paper assignment and paper structure to be completed in this semester to determine the topic selection and research direction of my paper

Categories
1.2 animation in maya

Week2:Pendulum Rig Animation

Learn the twelve principles of animation and use one of these principles to follow the animation of a pendulum.

Many complex animations are actually broken down into basic ball movement rules

The use of following overlaps quickly makes a pendulum movement the difficulty is the wobble at the end of the pendulum and when it is about to stop

Categories
1.2 animation in maya

Week1:Bouncing Ball Animation

I made an animation of a ball falling from a height and then bouncing up and based on a couple of youtube videos I drew the trajectory of the ball and analyzed the physics of it through careful observation.

Categories
1.1 ue5

Week6:Ue5 ControlRig system

We first learned that the skeletal system of ue5 adds a waist controller and a master controller to a character and then gives the octopus and dragon the effect of tail shaking.

Categories
1.1 ue5

Week5:Ue5 Physics system

We use the crushing effect to drop a cube from the sky to the ground to create a crushing effect.

It’s a sequence of frames that record the whole process of breaking and then binding the two objects together can have an amazing effect

Learned how to make objects break with special effects
Categories
1.1 ue5

Week4:Knowledge of Ue5 Materials

Learned the material system in ue, knew that each map corresponding to the material node has natural color roughness normal, learned how to apply external map assets.

After further study, I learned that more complex nodes can be used to control the uv of the map and adjust the position of the map to achieve better results