







Worldbuilding is the process of constructing a world, originally an imaginary one, sometimes associated with a fictional universe. Developing an imaginary setting with coherent qualities such as a history, geography, and ecology.

Mise-en-scène is the stage design and arrangement of actors in scenes for a theatre or film production, both in visual arts through storyboarding, visual theme, and cinematography, and in narrative storytelling through direction.
The rule of thirds: The human eye naturally gravitates to intersection points that occur when an image is split into thirds. Frame your subject so they are positioned on the intersection of any two or more lines.

Understanding mise en scene and compositions help define our
stills/shots. To get to that point where you can communicate what
you want you first need to establish the world.
The assignment for this week is to draw 3 ideas.
Cartoons are an integral part of modern children’s culture, and many children are exposed to cartoons as part of their early entertainment. I have a keen interest in children’s psychological development and the process of value formation, and would like to explore how cartoons influence children’s emotions, moral values and behavioural patterns. This research will help me gain insight into how children receive and digest information when exposed to these media, which in turn influences their worldview and values.

The overall theme of these presentations focuses on the impact of the media on children, in particular how it affects their psychological development, values, behavioural patterns and social perceptions through the medium of television, films, cartoons and so on.
I’ve looked into the literature to find the deeper mysteries.

presentation
Render settings



I’m rendering the footage and putting it into ae for editing and other effects.
Add Music

Final film
Based on my own version of the story, I looked for references and then animated the knights, the first walking, the second falling from a height, the third running and then jumping up and chopping, and the fourth crawling on the ground.
The dragons and knights are assets I found online
The cushioning of the jump down is still not good enough for me, so I hope I can improve it by learning body mechanics.


reference:
The run may still be a little stiff and the final cushioning could be made a little silkier.

This move is a reference to the movement of running and then the final movement of chopping is my own idea
crawling on the ground:The crawling animation is about the human desire for wealth and power, and that’s what I’m trying to convey through this movement.

reference

Here’s a sliding shovel sequence dodging flames
Dragon Animation
Dragon animation mainly includes dragon flight animation dragon walking animation dragon fire breathing animation
dragon walk animation
I put the assets I made for the snowy mountains into maya, put in the animation I made earlier for the dragon fly, constrained the path of the dragon fly with the trajectory animation, and then exported the abc cache before putting it into ue5




The animation of the dragon walking is similar to that of a human walking. The hard part I think is the following movement of the head and the body and the tail of the dragon.

reference:
The foundation of animation is body mechanics, and a good animation is not possible without an understanding of body mechanics and movement.
I took a video reference of a frustrated sit down
plan

2d plan in maya