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1.1 ue5

Week 10:Dragon animation and knight animation in Maya

Based on my own version of the story, I looked for references and then animated the knights, the first walking, the second falling from a height, the third running and then jumping up and chopping, and the fourth crawling on the ground.

The dragons and knights are assets I found online

The cushioning of the jump down is still not good enough for me, so I hope I can improve it by learning body mechanics.

reference:

The run may still be a little stiff and the final cushioning could be made a little silkier.

This move is a reference to the movement of running and then the final movement of chopping is my own idea

crawling on the ground:The crawling animation is about the human desire for wealth and power, and that’s what I’m trying to convey through this movement.

reference

Here’s a sliding shovel sequence dodging flames

Dragon Animation

Dragon animation mainly includes dragon flight animation dragon walking animation dragon fire breathing animation

dragon walk animation

I put the assets I made for the snowy mountains into maya, put in the animation I made earlier for the dragon fly, constrained the path of the dragon fly with the trajectory animation, and then exported the abc cache before putting it into ue5

The animation of the dragon walking is similar to that of a human walking. The hard part I think is the following movement of the head and the body and the tail of the dragon.

reference:

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